But different callers need different validation rules. A MOV DS, AX needs to reject call gates but accept data segments. A CALL FAR needs to accept call gates and code segments. How can one shared subroutine perform different validation?
The efficiency depends on the query size relative to the data distribution. A small query in a sparse region prunes almost everything. A query that covers the whole space prunes nothing (because every node overlaps), degenerating to a brute-force scan. The quadtree gives you the most benefit when your queries are spatially local, which is exactly the common case for map applications, game physics, and spatial databases.
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第四节 妨害社会管理的行为和处罚